#version 3.7;
#include "shapes.inc"
background {color rgb<1.000000,1.000000,1.000000>}
camera {
orthographic
right x*image_width/image_height
location <0.500000, 5.333333, 0.500000>
look_at <0.500000, 0.000000, 0.500000>
angle 25.000000
sky <0.000000, 0.000000, 1.000000>
}
global_settings { assumed_gamma 2.2 }
union {

mesh2 {
  vertex_vectors {
    36,
    <0.000000000000,0.000000000000,0.000000000000>,
    <0.200000000000,0.000000000000,0.000000000000>,
    <0.400000000000,0.000000000000,0.000000000000>,
    <0.600000000000,0.000000000000,0.000000000000>,
    <0.800000000000,0.000000000000,0.000000000000>,
    <1.000000000000,0.000000000000,0.000000000000>,
    <0.000000000000,0.200000000000,0.000000000000>,
    <0.200000000000,0.200000000000,0.000000000000>,
    <0.400000000000,0.200000000000,0.000000000000>,
    <0.600000000000,0.200000000000,0.000000000000>,
    <0.800000000000,0.200000000000,0.000000000000>,
    <1.000000000000,0.200000000000,0.000000000000>,
    <0.000000000000,0.400000000000,0.000000000000>,
    <0.200000000000,0.400000000000,0.000000000000>,
    <0.400000000000,0.400000000000,0.000000000000>,
    <0.600000000000,0.400000000000,0.000000000000>,
    <0.800000000000,0.400000000000,0.000000000000>,
    <1.000000000000,0.400000000000,0.000000000000>,
    <0.000000000000,0.600000000000,0.000000000000>,
    <0.200000000000,0.600000000000,0.000000000000>,
    <0.400000000000,0.600000000000,0.000000000000>,
    <0.600000000000,0.600000000000,0.000000000000>,
    <0.800000000000,0.600000000000,0.000000000000>,
    <1.000000000000,0.600000000000,0.000000000000>,
    <0.000000000000,0.800000000000,0.000000000000>,
    <0.200000000000,0.800000000000,0.000000000000>,
    <0.400000000000,0.800000000000,0.000000000000>,
    <0.600000000000,0.800000000000,0.000000000000>,
    <0.800000000000,0.800000000000,0.000000000000>,
    <1.000000000000,0.800000000000,0.000000000000>,
    <0.000000000000,1.000000000000,0.000000000000>,
    <0.200000000000,1.000000000000,0.000000000000>,
    <0.400000000000,1.000000000000,0.000000000000>,
    <0.600000000000,1.000000000000,0.000000000000>,
    <0.800000000000,1.000000000000,0.000000000000>,
    <1.000000000000,1.000000000000,0.000000000000> 
  }
  texture_list {
    25,
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<1.000000000000,0.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
  }
  face_indices {
    50,
    <0,1,7>,0,
    <0,7,6>,0,
    <1,2,8>,1,
    <1,8,7>,1,
    <2,3,9>,2,
    <2,9,8>,2,
    <3,4,10>,3,
    <3,10,9>,3,
    <4,5,11>,4,
    <4,11,10>,4,
    <6,7,13>,5,
    <6,13,12>,5,
    <7,8,14>,6,
    <7,14,13>,6,
    <8,9,15>,7,
    <8,15,14>,7,
    <9,10,16>,8,
    <9,16,15>,8,
    <10,11,17>,9,
    <10,17,16>,9,
    <12,13,19>,10,
    <12,19,18>,10,
    <13,14,20>,11,
    <13,20,19>,11,
    <14,15,21>,12,
    <14,21,20>,12,
    <15,16,22>,13,
    <15,22,21>,13,
    <16,17,23>,14,
    <16,23,22>,14,
    <18,19,25>,15,
    <18,25,24>,15,
    <19,20,26>,16,
    <19,26,25>,16,
    <20,21,27>,17,
    <20,27,26>,17,
    <21,22,28>,18,
    <21,28,27>,18,
    <22,23,29>,19,
    <22,29,28>,19,
    <24,25,31>,20,
    <24,31,30>,20,
    <25,26,32>,21,
    <25,32,31>,21,
    <26,27,33>,22,
    <26,33,32>,22,
    <27,28,34>,23,
    <27,34,33>,23,
    <28,29,35>,24,
    <28,35,34>,24 
  }
}
#declare elt3dedge =
  texture { pigment { rgb <0.000000,0.000000,0.000000> } finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000} }
rotate<-90,  0,  0>
scale <  1,  1, -1>
}
